Ballsy is a simple shedding type game for two players, using 5mm neodymium magnet spheres placed on a wooden gameboard. The objective is to be the first player to lose all the magnet spheres in your hand.
The board must placed on a stable surface and be leveled to gravity using the included circular level and the board’s leveling feet.
Each player receives 16 x 5mm neodymium magnet spheres, to be kept away from the board.
Players take turns; a turn consists of:
During a their own turn, a player is allowed to use the unplaced magnets in their hand to influence the board. However, if a player caused any magnets already placed on the board to jump up off the board, then they immediately forfeit and lose the entire game.
A player wins when, at the completion of a turn, they have no more magnets left in their hand.
Step 1: Player places one magnet onto the playing field. If the player did not cause any magnets to connect, their turn is immediately over and they do not go on to step 2.
Step 2: If, in step 1, the player has caused any magnets on the board to connect, then they may optionally place a second magnet onto the playing field.
Step 3: Player removes any *connected magnets from the board and places them into their hand, signifying the end of their turn. If the player causes additional magnet to connect during step 3, they must also removed those newly connected magnets and add them to their hand
*If any connected magnets form a perfect circle or convex regular polygon, then they may be left on the board. Often “Step 2” is used to attempted making a perfect circle or convex regular polygon. If an existing perfect circle or convex regular polygon becomes deformed, then the player who deformed it must remove those magnets from the board and place them into their hand.